Evaluation of the Effect of a 'Serious Game' on Cardiopulmonary Resuscitation in Reinforcing Knowledge and Confidence among Medical Students at Universidad de Concepción
DOI:
https://doi.org/10.29393/ppudec-3EEJO60003Keywords:
Serious game, Cardiopulmonary resuscitation (CPR), Medical Education, Educational TechnologiesResumen
Cardiorespiratory arrest is one of the most severe health emergencies a person can face, and cardiopulmonary resuscitation (CPR) is the most effective intervention to reverse this condition. However, the effectiveness of CPR largely depends on how quickly and accurately the maneuvers are performed.This study analyzed the impact of using a "serious game" to support the reinforcement of knowledge and confidence in cardiopulmonary resuscitation (CPR) among second year medical students at Universidad de Concepción. Using a quasi-experimental design, an experimental group that used the serious game was compared with a control group that did not receive this intervention. The study assessed knowledge and confidence before and after the intervention through questionnaires and Likert scales. The results indicate that students in the experimental group showed significant improvements in both knowledge and confidence in performing these maneuvers. However, no significant difference was observed when comparing both groups (p > 0.05). These results may be explained by the high level of prior knowledge students possessed before the intervention, due to specific subjects taken previously. Nonetheless, this does not imply that the serious game lacks educational value. It is possible that its impact could be more evident among students with lower prior knowledge or in different educational contexts, such as students from other degree programs or the general population.
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Derechos de autor 2025 Juan Olivos Pérez, Juan Francisco Hernández Quidel, Carolina Fernández Chavez, Eugenio Chandia Muñoz, Sofia Klein Diaz, Graciela Sandoval Martinez

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